Libraries using Guitar Hero to attract teens
Posted on February 18th, 2008 in links, rants, society, urban planning |
Video game events at public libraries are drawing crowds of teens, including about 100 competing monthly at “Guitar Hero” at the Rochester Hills Public Library.“Getting teens to come to the library is right up there with getting them to go to church: It’s not exactly the first place they want to go,” Christine Lind Hage, library director, told the Detroit Free Press for a story Sunday.
Now here’s some innovation from a dying industry - the library. It’s great to see them making progressive steps to attract back people. The fact of the matter is that library can no longer rely on simply being an information repository - the internet has taken over that responsibility.
Libraries need to be social spaces for a community. They need uses beyond the “book rental shop” and the “study space”. Libraries need to merge with other attractive community spaces, such as community halls, coffee shops, and rec centres. Just imagine how much busier a library would be if it had the only Starbucks in town attached to it.
It’s interesting how this library in the States went beyond just stocking video games - a big step in it’s own right and certainly something that should be tried out here. They transformed a space in the library into something that you would typically call a youth center. They had a video game party and competition night. Tremendous idea no?!
I think it’s collaboration and incorporation that community services need now more than ever. They need to capitalize on their own individual successes and situate in a relatively close space to create what one would typically call a civic square. If services were all close together, you would create a focal point for the community. Of course, this is hard to do with sprawled cities, but steps should be taken today to fix this problem.
First step: create community spaces that are attractive for everyone. Just like these innovative libraries are doing.
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4 Responses
Do you really think libraries should stock video games?
I agree that libraries should be better integrated into the community, becoming meeting places in addition to book repositories. The downtown Vancouver library is a good example of this.
At first I was skeptical that library use really is really declining, but I found some statistics that almost confirm your claim. This big PDF about public facilities in Winnipeg has a section on library usage, including data from across Canada.
“The National Core Library Statistics program notes that the Statistics Canada’s General Social Survey underestimates library usage because it only measures when libraries are used for leisure. This does not include Internet usage, literacy programming, community gathering spaces, etc. … Statistics Canada has documented a 26% decline in borrowing of library materials between 1992 and 1998.”
According to other figures in the report, Vancouver has the best funded and most used library system in Canada.
I think it is an innovative use of the facility to stock more than just books - movies, music, computer games, and yes, video games. Certainly the material that is available will attract more users.
I know there’s an argument from the capitalist perspective that would say, leave those subjects to places like video rental stores or arcades. But hey, industries come and go with time. Regardless, most of this material is available for free to the younger generations online. Why not open up access to this material for free to the older generations through libraries?
And just become Vancouver City has a good library system, does not mean we shouldn’t try to continuously improve the situation, nor does it mean the other cities in Metro Vancouver have similar stats for usage.
Chapters has a Starbucks attached to it, and its fairly busy most of the time. =P
I’m not 100% sold on the idea that libraries should use Guitar Hero to attract the younger generation. But at the same time, I can totally see how just, by virtue of being there physically, teenagers and younger kids could perceive the values of actually using a library. Sometimes, seeing is believing. So, good for these libraries then :)