The real digital kids are just being born: Part 5
Posted on December 21st, 2007 in society, technology |
This is part 2 in a series discussing how the digital revolution is currently reshaping society. Don’t know what’s going on? Go back: Part 1, Part 2, Part 3, Part 4.
This is the post I’ve been building up to all series and the only one that actually relates to the title. I’ve spoken about the Internet as software, Computers as hardware, economies of scale and barriers to entry, the OLPC project, and more. Well, we’re finally going to delve into digital kids.
The Internet is already cheap enough for most to afford it and prices will continue to go down, even as speeds go up. There’s also some innovation going around in the field, from mesh Wi-Fi to WiMax, as the industry attempts to provide connection for the last mile (aka: people out in the boonies). And as I mentioned in Part 4, the OLPC has created a whole new market of hundred dollar computers, finally breaking any barriers to entry for hardware. It has also enabled computer access for millions of children in developing nations, and has the possibility to provide all children in the 6 to 12 market with their own personal computers, something new for the Western World. Up until now, personal computers are generally obtained in the teenage years.
But, obviously, there’s more to technology and the digital world then just computers.
And this is where it begins to get very interesting, beyond the question “what would happen if every child in the world had a personal computer?”
I was doing some research on children’s gifts earlier this month, and found two lists, both of which outlined a number of tech toys designed for the children’s market. Here’s some that caught my eye:
- Digital Cameras: Fisher Price, National Geographic, Polaroid, and VTech are all producing kid friendly digital cameras with simplified controls but surprisingly good quality, with up to 3 megapixels! Pricing is between $50 and $70 dollars, cheap enough to replace if the camera gets wrecked.
- Cell Phones: There’s two main options up here in Canada - Migo, by Telus (and Verizon down south) and Firefly, by Rogers (and Cingular down south). In the States, there’s also the Tictalk by Leapfrog, and Disney has been venturing in this space. Basically, it’s a very simplified phone with the ability to call a handful of programmable numbers, along with a 911 direct button. Some are even GPS capable!
- AI Robots: These have existed for a bit now, starting with that darned Furby and the Poo-Chi robot dog. The toys available today, such as the Pleo, are more advanced than the animatronics at Disneyland! It features “organic movements and adaptable behaviours”, making it seem way more lifelike than your grandpa’s robot. In fact, the Pleo is said to learn from it’s experiences…
- Virtual Worlds: *You* may know Second Life, but children today live and play in two extremely popular virtual worlds: Webkinz and Club Penguin. Webkinz has the child purchase a real life plush animal, which features a code enabling them to create a whole house for this pet online and participate in a larger world filled with games. Similarly, but without the plush component, Club Penguin, recently purchased by Disney, is your kids MMO. For a cheap fee, kids can have their own penguin and roam around this online world playing games and talking (with minor restrictions) to other players.
- Digital Video Cameras: Polaroid has released a video companion to it’s kids digital camera, the Pixie. It features 640×800 resolution, a 1.5″ pop-out screen, and expandable SD memory. All for $80!
- MP3 Players: SanDisk is the first to enter this market with a digital music player designed from the ground up for children: the Shaker! It has a built-in speaker, two headphones jacks, and is as small as a salt shaker. Just load an SD card with MP3s, and pop it into the player. Price? Only $30!

Aren’t you amazed at the cool tech gadgets that are being created for this emerging market? I mean, this technology is barely five years old and is not only available for so bloody cheap, but is also being designed specifically for children.
There is bound to be *huge* aftereffects of giving kids these technologies at such a young age, most of which I see as being good. The worst part is the gadgets might get lost or wrecked, but then they are so cheap anyways it’s not really a big deal.
These are pretty big things: digital cameras, virtual MMOs, intelligent robots, cell phones… All available from age six! I can only imagine the cool things I could’ve created if I had this type of technological access from such an early age.
Just envision giving a kid a digital camera at 7. This child can just go around taking thousands of pictures of everything around him. Over the years he can improve and perfect his photographic skills. I wonder how advanced he will be by 11… by 20…
What about the communication and web skills kids are learning at this young age by participating in these virtual worlds? No longer are they jumping in at 13 or 14, in the prime of their teens, wanting to rage against the machine. These are children just beginning to learn respect, manners, and reasonable limits. Does this mean that, now that they have prior experience with the Internet before the tumultuous teen years, the web will be a nicer place? Maybe, thanks to the resources on the web and having the skills to access them, these kids will know where to turn when something is getting them down…
The Millennials are kids that were born after 2000 into a digital world. Today, there are absolutely no barriers of entry to the digital market, even at age 5, no matter what your income bracket! Will our brains rewire into multitasking, super networking organic machines? The effects are boundless, and I for one am genuinely exciting at finding out how it all unravels.
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One Response
I could write (and have written, come to think of it) essays on this…I won’t disagree fundamentally with your statement, but I will sum up my position on this succinctly: there are implicit value assumptions in every choice of using one tool or another, or any tool altogether, and these value assumptions inevitably privilege some over others, and a lot of times that’s tool makers and tool users above tool abstainers. There is great value in using tools, value in using different ones, and value in not using them at all.
So the statement of increased and more adept use being good naturally leads to the question, “Good for who?”
[end zen communication moment]